Sony to Permanently Remove LittleBigPlanet 3 from PlayStation Store Amid Ongoing Server Issues

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Sony has revealed its decision to permanently remove LittleBigPlanet 3 from the PlayStation Store after encountering persistent server challenges caused by malicious attacks over the years.

The PS4 edition of LittleBigPlanet will be taken off the PlayStation Store on October 31, and this includes all associated downloadable content, as stated from the organization. It is essential to note that if you own LittleBigPlanet 3 or manage to purchase it before the cut-off date, you will still have access to play it afterward. Additionally, those who have accessed LittleBigPlanet 3 through PlayStation Plus will also retain their ability to play post-October 31.

In a recent announcement on social media, it was stated that after a decade of engaging with content in LittleBigPlanet 3, both the game and its expansive collection of downloadable content will be taken off the PlayStation Store on October 31, 2024. This serves as a reminder for anyone in the community or newcomers who might want to obtain a digital copy of LittleBigPlanet 3 or its DLC — the opportunity to do so is nearing its end.

This recent shift marks another chapter in the ongoing saga of Sony’s troubled platformer, which is scheduled to exit the PlayStation Plus subscription next week, despite being categorized as a first-party title. Developed by Sumo Digital, LittleBigPlanet 3 was launched on both PS3 and PS4 in November 2014 and is fully owned by Sony Interactive Entertainment.

The departure of LittleBigPlanet 3 from PS Plus has sparked discussions that Sony might be contemplating a remaster or remake for the PS5 and PC platforms. Recently, the company removed Guerrilla’s Horizon: Zero Dawn from PS Plus in May, followed by the announcement of Horizon Zero Dawn Remastered for PS5 and PC last month, leading to speculation that LittleBigPlanet 3 could be next in line.

Earlier this April, Sony made the decision to shut down LittleBigPlanet 3’s servers permanently due to ongoing technical complications and a series of Distributed Denial-of-Service attacks that caused the loss of millions of community-created online levels.

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