Impressive Projects in the Battle Royale Genre

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I’m very interested in the Battle Royale genre. The concept of 100 players being dropped into an open world where they have to fight to the death is just endlessly appealing to me. That’s why I got into PUBG, that’s why I got into Fortnite, and that’s why I still occasionally get into H1Z1. I’d love to see more games like this get made, but I’m also not holding my breath.

H1Z1: King of the Kill

H1Z1: King of the Kill is one of the most popular Battle Royale games on PC. It’s an open-world survival game that takes place in the aftermath of a zombie apocalypse. You must scavenge for items, build shelter, and fight for your life against other players. It’s possible to play H1Z1 solo, but the game is much more fun when you play with friends.

Fortnite

Fortnite is currently available on PS4, Xbox One, PC, Mac, iOS, and Nintendo Switch. Although the game was released in 2017, it has continued to grow in popularity.
Both Epic Games and the Fortnite community are working to keep the game interesting for players. There are weekly challenges, seasonal events, competitive tournaments, and other modes to keep the game fresh.

PlayerUnknown’s Battlegrounds

The biggest game of 2017 so far, PlayerUnknown’s Battlegrounds is a competitive survival shooter where a hundred players drop from a plane onto a large map and fight to the death. The premise is simple, but the execution is an absolute must for anyone looking for a tense survival experience with a large group of friends.

Apex Legends

Apex Legends is a unique game of its genre, with many legends, each with their own unique abilities. Each of the skills available to the heroes is perfectly combined with each other, which generates many effective ligatures from the legends. Apex is one of the few games where you can't play without teamwork at all.

Ultimate Knockout

As strange to see this game on the list, Ultimate Knockout is another battle royale, very fun and brought to the absolute limit in its simplicity. The controls are as laconic as you can get - just the movement buttons, two types of jump, and the ability to hold objects or opponents.

There's nothing superfluous about the game: you don't have to devise dull ambush tactics while waiting for most of your opponents to kill each other off; there's no need to shoot accurately; and there's no sense of wasted time that accompanies almost every protracted round.

Conclusion

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